![]() Setting it to D however, sharpened things up quite a lot, but then some signs in the game with scrolling text get ghosting on the letters when behind menues (maybe it does a very slight blur or some other transparent overlay on distant objects when menu is up or you view those scrolling signs through transparent objects) i've never noticed this before in the othe dlss settings but it's not something that would be easy to spot. The blurry in-world UI objects are still blurry, not as bad as in the DLSS levels. I hope the informal format of this report is ok.Įdit: ok so now I also tried DLAA, F is the default preset for that as expected. ![]() This is the first time i use github for anything else than downloading software. ![]() Running it in something 0.7619047619 or 0.85 does look almost identical to to native on TAA except for these objects (although their sharpness does improve over the default quality mode) which has been an issue with dlss in this title since the release so it doesn't have anything to do with DLSSTweaks as such. Still, a workaround is needed to make these things less blurry and closer to native on TAA, a known one is setting antialiasing transparency multisampling to 0x00000008 AA_MODE_REPLAY_MODE_ALL and specific negative LOD bias in nvidia profile inspector (-0.5 for playing at default 0.66667 quality for example, around -1.0 for balanced, -1.5 for performance, and maybe -1.8 or something for ultra perf, i have not experimented with a value for this for my own personal higher quality setting, but i assume 0.85 would look better with it set to something like -0.2, and 0.75 or 0.7619 would be ok good with -0.3).ĭoing this, however, results in the side effect that the glitch effects and Moiré pattern on these objects and on menues gets stronger (these things have a Moiré pattern and "glitching" to give the effect of an imperfect holographic projection in the air). These objects are ui and signs on doors and other holographically projected objects, these do get less blurry with alternative higher resolutions. It still has the same issues as DLSS had to begin with in this game, that some of the ui that is rendered "in-world" so to say, get blurry. Using the default nvngx.dll filename with no problem. Did not have to use OverrideApp or OverrideAutoExposure. Just wanted to report I tried the version 0.200.2 in Dead Space (the recently released remake), the things i tested (alternative higher than default quality resolutions) works fine, uses preset D as default for all except ultra performance, which uses F.
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